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authorEric Anholt <eric@anholt.net>2009-08-29 12:49:51 -0700
committerEric Anholt <eric@anholt.net>2009-08-29 17:37:21 -0700
commita09ba7faf75fa4b21980d81de8e5f3d5c0785ccf (patch)
treedd0e468fa4a1a287fc365dc5b4ce546b68234377
parentf8aed700c6ec46ddade6570004ce25332283b306 (diff)
downloadlinux-stericsson-a09ba7faf75fa4b21980d81de8e5f3d5c0785ccf.tar.gz
drm/i915: Fix CPU-spinning hangs related to fence usage by using an LRU.
The lack of a proper LRU was partially worked around by taking the fence from the object containing the oldest seqno. But if there are multiple objects inactive, then they don't have seqnos and the first fence reg among them would be chosen. If you were trying to copy data between two mappings, this could result in each page fault stealing the fence from the other argument, and your application hanging. https://bugs.freedesktop.org/show_bug.cgi?id=23566 https://bugs.freedesktop.org/show_bug.cgi?id=23220 https://bugs.freedesktop.org/show_bug.cgi?id=23253 https://bugs.freedesktop.org/show_bug.cgi?id=23366 Cc: Stable Team <stable@kernel.org> Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--drivers/gpu/drm/i915/i915_drv.h6
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c86
2 files changed, 54 insertions, 38 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 7537f57d8a87..11fc4b66c889 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -384,6 +384,9 @@ typedef struct drm_i915_private {
*/
struct list_head inactive_list;
+ /** LRU list of objects with fence regs on them. */
+ struct list_head fence_list;
+
/**
* List of breadcrumbs associated with GPU requests currently
* outstanding.
@@ -451,6 +454,9 @@ struct drm_i915_gem_object {
/** This object's place on the active/flushing/inactive lists */
struct list_head list;
+ /** This object's place on the fenced object LRU */
+ struct list_head fence_list;
+
/**
* This is set if the object is on the active or flushing lists
* (has pending rendering), and is not set if it's on inactive (ready
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 140bee142fc2..0c07a755b3a3 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -978,6 +978,7 @@ int
i915_gem_set_domain_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
+ struct drm_i915_private *dev_priv = dev->dev_private;
struct drm_i915_gem_set_domain *args = data;
struct drm_gem_object *obj;
uint32_t read_domains = args->read_domains;
@@ -1010,8 +1011,18 @@ i915_gem_set_domain_ioctl(struct drm_device *dev, void *data,
obj, obj->size, read_domains, write_domain);
#endif
if (read_domains & I915_GEM_DOMAIN_GTT) {
+ struct drm_i915_gem_object *obj_priv = obj->driver_private;
+
ret = i915_gem_object_set_to_gtt_domain(obj, write_domain != 0);
+ /* Update the LRU on the fence for the CPU access that's
+ * about to occur.
+ */
+ if (obj_priv->fence_reg != I915_FENCE_REG_NONE) {
+ list_move_tail(&obj_priv->fence_list,
+ &dev_priv->mm.fence_list);
+ }
+
/* Silently promote "you're not bound, there was nothing to do"
* to success, since the client was just asking us to
* make sure everything was done.
@@ -1155,8 +1166,7 @@ int i915_gem_fault(struct vm_area_struct *vma, struct vm_fault *vmf)
}
/* Need a new fence register? */
- if (obj_priv->fence_reg == I915_FENCE_REG_NONE &&
- obj_priv->tiling_mode != I915_TILING_NONE) {
+ if (obj_priv->tiling_mode != I915_TILING_NONE) {
ret = i915_gem_object_get_fence_reg(obj);
if (ret) {
mutex_unlock(&dev->struct_mutex);
@@ -2208,6 +2218,12 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
struct drm_i915_gem_object *old_obj_priv = NULL;
int i, ret, avail;
+ /* Just update our place in the LRU if our fence is getting used. */
+ if (obj_priv->fence_reg != I915_FENCE_REG_NONE) {
+ list_move_tail(&obj_priv->fence_list, &dev_priv->mm.fence_list);
+ return 0;
+ }
+
switch (obj_priv->tiling_mode) {
case I915_TILING_NONE:
WARN(1, "allocating a fence for non-tiled object?\n");
@@ -2229,7 +2245,6 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
}
/* First try to find a free reg */
-try_again:
avail = 0;
for (i = dev_priv->fence_reg_start; i < dev_priv->num_fence_regs; i++) {
reg = &dev_priv->fence_regs[i];
@@ -2243,52 +2258,41 @@ try_again:
/* None available, try to steal one or wait for a user to finish */
if (i == dev_priv->num_fence_regs) {
- uint32_t seqno = dev_priv->mm.next_gem_seqno;
+ struct drm_gem_object *old_obj = NULL;
if (avail == 0)
return -ENOSPC;
- for (i = dev_priv->fence_reg_start;
- i < dev_priv->num_fence_regs; i++) {
- uint32_t this_seqno;
+ list_for_each_entry(old_obj_priv, &dev_priv->mm.fence_list,
+ fence_list) {
+ old_obj = old_obj_priv->obj;
- reg = &dev_priv->fence_regs[i];
- old_obj_priv = reg->obj->driver_private;
+ reg = &dev_priv->fence_regs[old_obj_priv->fence_reg];
if (old_obj_priv->pin_count)
continue;
+ /* Take a reference, as otherwise the wait_rendering
+ * below may cause the object to get freed out from
+ * under us.
+ */
+ drm_gem_object_reference(old_obj);
+
/* i915 uses fences for GPU access to tiled buffers */
if (IS_I965G(dev) || !old_obj_priv->active)
break;
- /* find the seqno of the first available fence */
- this_seqno = old_obj_priv->last_rendering_seqno;
- if (this_seqno != 0 &&
- reg->obj->write_domain == 0 &&
- i915_seqno_passed(seqno, this_seqno))
- seqno = this_seqno;
- }
-
- /*
- * Now things get ugly... we have to wait for one of the
- * objects to finish before trying again.
- */
- if (i == dev_priv->num_fence_regs) {
- if (seqno == dev_priv->mm.next_gem_seqno) {
- i915_gem_flush(dev,
- I915_GEM_GPU_DOMAINS,
- I915_GEM_GPU_DOMAINS);
- seqno = i915_add_request(dev, NULL,
- I915_GEM_GPU_DOMAINS);
- if (seqno == 0)
- return -ENOMEM;
- }
-
- ret = i915_wait_request(dev, seqno);
- if (ret)
+ /* This brings the object to the head of the LRU if it
+ * had been written to. The only way this should
+ * result in us waiting longer than the expected
+ * optimal amount of time is if there was a
+ * fence-using buffer later that was read-only.
+ */
+ i915_gem_object_flush_gpu_write_domain(old_obj);
+ ret = i915_gem_object_wait_rendering(old_obj);
+ if (ret != 0)
return ret;
- goto try_again;
+ break;
}
/*
@@ -2296,10 +2300,15 @@ try_again:
* for this object next time we need it.
*/
i915_gem_release_mmap(reg->obj);
+ i = old_obj_priv->fence_reg;
old_obj_priv->fence_reg = I915_FENCE_REG_NONE;
+ list_del_init(&old_obj_priv->fence_list);
+ drm_gem_object_unreference(old_obj);
}
obj_priv->fence_reg = i;
+ list_add_tail(&obj_priv->fence_list, &dev_priv->mm.fence_list);
+
reg->obj = obj;
if (IS_I965G(dev))
@@ -2342,6 +2351,7 @@ i915_gem_clear_fence_reg(struct drm_gem_object *obj)
dev_priv->fence_regs[obj_priv->fence_reg].obj = NULL;
obj_priv->fence_reg = I915_FENCE_REG_NONE;
+ list_del_init(&obj_priv->fence_list);
}
/**
@@ -3595,9 +3605,7 @@ i915_gem_object_pin(struct drm_gem_object *obj, uint32_t alignment)
* Pre-965 chips need a fence register set up in order to
* properly handle tiled surfaces.
*/
- if (!IS_I965G(dev) &&
- obj_priv->fence_reg == I915_FENCE_REG_NONE &&
- obj_priv->tiling_mode != I915_TILING_NONE) {
+ if (!IS_I965G(dev) && obj_priv->tiling_mode != I915_TILING_NONE) {
ret = i915_gem_object_get_fence_reg(obj);
if (ret != 0) {
if (ret != -EBUSY && ret != -ERESTARTSYS)
@@ -3806,6 +3814,7 @@ int i915_gem_init_object(struct drm_gem_object *obj)
obj_priv->obj = obj;
obj_priv->fence_reg = I915_FENCE_REG_NONE;
INIT_LIST_HEAD(&obj_priv->list);
+ INIT_LIST_HEAD(&obj_priv->fence_list);
return 0;
}
@@ -4253,6 +4262,7 @@ i915_gem_load(struct drm_device *dev)
INIT_LIST_HEAD(&dev_priv->mm.flushing_list);
INIT_LIST_HEAD(&dev_priv->mm.inactive_list);
INIT_LIST_HEAD(&dev_priv->mm.request_list);
+ INIT_LIST_HEAD(&dev_priv->mm.fence_list);
INIT_DELAYED_WORK(&dev_priv->mm.retire_work,
i915_gem_retire_work_handler);
dev_priv->mm.next_gem_seqno = 1;