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path: root/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
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# [description]
# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
#
# See the GLSL ES 1.0.17 specification, section 7.4, page 61.

[require]
GLSL ES >= 1.00
GL ES >= 2.0

[vertex shader]
attribute vec4 vertex;

void main(void)
{
	gl_Position = vertex;
}

[fragment shader]
void main(void)
{
	if (gl_MaxVertexTextureImageUnits >= 0)
		gl_FragColor = vec4(0, 1, 0, 0);
	else
		gl_FragColor = vec4(1, 0, 0, 0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0