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# [description]
# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
#
# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
[require]
GLSL ES >= 1.00
GL ES >= 2.0
[vertex shader]
attribute vec4 vertex;
void main(void)
{
gl_Position = vertex;
}
[fragment shader]
void main(void)
{
if (gl_MaxVertexTextureImageUnits >= 0)
gl_FragColor = vec4(0, 1, 0, 0);
else
gl_FragColor = vec4(1, 0, 0, 0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0
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