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path: root/tests/spec/glsl-1.10/execution/fs-saturate-sqrt.shader_test
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[vertex shader]
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
uniform vec4 v;

void main()
{
	gl_FragColor = 0.25 + clamp(sqrt(v), 0.0, 1.0) * 0.5;
}

[test]
uniform vec4 v 0.25 1.0 2.0 0.25

draw rect -1 -1 2 2
probe all rgba 0.5 0.75 0.75 0.5