[vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform vec4 x; uniform vec4 y; void main() { gl_FragColor = 0.25 + clamp(pow(x, y), 0.0, 1.0) * 0.5; } [test] uniform vec4 x 0.5 2.0 0.5 1.0 uniform vec4 y 2.0 0.5 -1.0 1.0 draw rect -1 -1 2 2 probe all rgba 0.375 0.75 0.75 0.75