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-rw-r--r--tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag14
1 files changed, 14 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag
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index 00000000..c2f320ce
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-varying-01.frag
@@ -0,0 +1,14 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.6 of the GLSL 1.20 spec:
+// A fragment shader can not write to a varying variable.
+
+varying float x;
+
+void g() {
+ x = 0.0;
+}