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diff --git a/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-01.vert b/tests/spec/glsl-es-1.00/compiler/storage-qualifiers/static-write-attribute-01.vert
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+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// glsles_version: 1.00
+// [end config]
+//
+// From section 4.3.4 of the GLSL 1.20 spec:
+// Attribute variables are read-only as far as the vertex shader is
+// concerned.
+
+
+attribute float x;
+
+float f() {
+ x = 0.0;
+ return x;
+}