diff options
6 files changed, 130 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/fs-saturate-exp2.shader_test b/tests/spec/glsl-1.10/execution/fs-saturate-exp2.shader_test new file mode 100644 index 00000000..fd5a26f3 --- /dev/null +++ b/tests/spec/glsl-1.10/execution/fs-saturate-exp2.shader_test @@ -0,0 +1,19 @@ +[vertex shader] +void main() +{ + gl_Position = gl_Vertex; +} + +[fragment shader] +uniform vec4 v; + +void main() +{ + gl_FragColor = 0.25 + clamp(exp2(v), 0.0, 1.0) * 0.5; +} + +[test] +uniform vec4 v -2 -1 1 2 + +draw rect -1 -1 2 2 +probe all rgba 0.375 0.5 0.75 0.75 diff --git a/tests/spec/glsl-1.10/execution/fs-saturate-pow.shader_test b/tests/spec/glsl-1.10/execution/fs-saturate-pow.shader_test new file mode 100644 index 00000000..78e2d5db --- /dev/null +++ b/tests/spec/glsl-1.10/execution/fs-saturate-pow.shader_test @@ -0,0 +1,21 @@ +[vertex shader] +void main() +{ + gl_Position = gl_Vertex; +} + +[fragment shader] +uniform vec4 x; +uniform vec4 y; + +void main() +{ + gl_FragColor = 0.25 + clamp(pow(x, y), 0.0, 1.0) * 0.5; +} + +[test] +uniform vec4 x 0.5 2.0 0.5 1.0 +uniform vec4 y 2.0 0.5 -1.0 1.0 + +draw rect -1 -1 2 2 +probe all rgba 0.375 0.75 0.75 0.75 diff --git a/tests/spec/glsl-1.10/execution/fs-saturate-sqrt.shader_test b/tests/spec/glsl-1.10/execution/fs-saturate-sqrt.shader_test new file mode 100644 index 00000000..013e007d --- /dev/null +++ b/tests/spec/glsl-1.10/execution/fs-saturate-sqrt.shader_test @@ -0,0 +1,19 @@ +[vertex shader] +void main() +{ + gl_Position = gl_Vertex; +} + +[fragment shader] +uniform vec4 v; + +void main() +{ + gl_FragColor = 0.25 + clamp(sqrt(v), 0.0, 1.0) * 0.5; +} + +[test] +uniform vec4 v 0.25 1.0 2.0 0.25 + +draw rect -1 -1 2 2 +probe all rgba 0.5 0.75 0.75 0.5 diff --git a/tests/spec/glsl-1.10/execution/vs-saturate-exp2.shader_test b/tests/spec/glsl-1.10/execution/vs-saturate-exp2.shader_test new file mode 100644 index 00000000..de253279 --- /dev/null +++ b/tests/spec/glsl-1.10/execution/vs-saturate-exp2.shader_test @@ -0,0 +1,23 @@ +[vertex shader] +uniform vec4 v; +varying vec4 color; + +void main() +{ + gl_Position = gl_Vertex; + color = 0.25 + clamp(exp2(v), 0.0, 1.0) * 0.5; +} + +[fragment shader] +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +uniform vec4 v -2 -1 1 2 + +draw rect -1 -1 2 2 +probe all rgba 0.375 0.5 0.75 0.75 diff --git a/tests/spec/glsl-1.10/execution/vs-saturate-pow.shader_test b/tests/spec/glsl-1.10/execution/vs-saturate-pow.shader_test new file mode 100644 index 00000000..72decdca --- /dev/null +++ b/tests/spec/glsl-1.10/execution/vs-saturate-pow.shader_test @@ -0,0 +1,25 @@ +[vertex shader] +uniform vec4 x; +uniform vec4 y; +varying vec4 color; + +void main() +{ + gl_Position = gl_Vertex; + color = 0.25 + clamp(pow(x, y), 0.0, 1.0) * 0.5; +} + +[fragment shader] +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +uniform vec4 x 0.5 2.0 0.5 1.0 +uniform vec4 y 2.0 0.5 -1.0 1.0 + +draw rect -1 -1 2 2 +probe all rgba 0.375 0.75 0.75 0.75 diff --git a/tests/spec/glsl-1.10/execution/vs-saturate-sqrt.shader_test b/tests/spec/glsl-1.10/execution/vs-saturate-sqrt.shader_test new file mode 100644 index 00000000..13fd7ae5 --- /dev/null +++ b/tests/spec/glsl-1.10/execution/vs-saturate-sqrt.shader_test @@ -0,0 +1,23 @@ +[vertex shader] +uniform vec4 v; +varying vec4 color; + +void main() +{ + gl_Position = gl_Vertex; + color = 0.25 + clamp(sqrt(v), 0.0, 1.0) * 0.5; +} + +[fragment shader] +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +uniform vec4 v 0.25 1.0 2.0 0.25 + +draw rect -1 -1 2 2 +probe all rgba 0.5 0.75 0.75 0.5 |