diff options
8 files changed, 233 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test new file mode 100644 index 00000000..887cb8fa --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test @@ -0,0 +1,30 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61 + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] + +void main(void) +{ + if (gl_MaxCombinedTextureImageUnits >= 8) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test new file mode 100644 index 00000000..b9a9b5b9 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxDrawBuffers >= 1) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test new file mode 100644 index 00000000..df3ecbc4 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxFragmentUniformVectors >= 16) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test new file mode 100644 index 00000000..e1b0ed7b --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxTextureImageUnits >= 8) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test new file mode 100644 index 00000000..871b07ca --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxVaryingVectors >= 8) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test new file mode 100644 index 00000000..82ea1875 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxVertexAttribs >= 8) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test new file mode 100644 index 00000000..1a276656 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxVertexTextureImageUnits >= 0) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test new file mode 100644 index 00000000..9f85b795 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.4, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxVertexUniformVectors >= 128) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 |