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-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test30
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test29
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test29
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test29
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test29
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test29
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test29
-rw-r--r--tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test29
8 files changed, 233 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
new file mode 100644
index 00000000..887cb8fa
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
@@ -0,0 +1,30 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+
+void main(void)
+{
+ if (gl_MaxCombinedTextureImageUnits >= 8)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test
new file mode 100644
index 00000000..b9a9b5b9
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxDrawBuffers.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxDrawBuffers >= 1)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test
new file mode 100644
index 00000000..df3ecbc4
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxFragmentUniformVectors.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxFragmentUniformVectors >= 16)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test
new file mode 100644
index 00000000..e1b0ed7b
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxTextureImageUnits >= 8)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test
new file mode 100644
index 00000000..871b07ca
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVaryingVectors.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxVaryingVectors >= 8)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test
new file mode 100644
index 00000000..82ea1875
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexAttribs.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxVertexAttribs >= 8)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
new file mode 100644
index 00000000..1a276656
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxVertexTextureImageUnits >= 0)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test
new file mode 100644
index 00000000..9f85b795
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.4, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxVertexUniformVectors >= 128)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0