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author | Tom Gall <tom.gall@linaro.org> | 2013-01-08 14:40:15 -0600 |
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committer | Chad Versace <chad.versace@linux.intel.com> | 2013-01-09 12:31:01 -0800 |
commit | 9318792d58e6a135639ab0e46f34ac8af2176ac9 (patch) | |
tree | 90014c56cc55433d216ac4e5ea7391647b54fdc4 /tests/spec/glsl-es-1.00 | |
parent | 06d3d19ec7e15cb1353e33de2e2910fdf0bd01b7 (diff) | |
download | piglit-9318792d58e6a135639ab0e46f34ac8af2176ac9.tar.gz |
shader_runner: add glsl-es-1.00 sanity test
Add tests/spec/glsl-es-1.00 directory and new
execution/sanity.shader_test in that directory.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Tom Gall <tom.gall@linaro.org>
Diffstat (limited to 'tests/spec/glsl-es-1.00')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/sanity.shader_test | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/sanity.shader_test b/tests/spec/glsl-es-1.00/execution/sanity.shader_test new file mode 100644 index 00000000..a1dc07a0 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/sanity.shader_test @@ -0,0 +1,42 @@ +# Fill the window with red, then green, then blue. + +[require] +GL >= 2.0 es + +[vertex shader] +#version 100 + +attribute vec4 vertex; + +void main() { + gl_Position = vertex; +} + +[fragment shader] +#version 100 + +uniform vec4 u_color; + +void main() { + gl_FragColor = u_color; +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +uniform vec4 u_color 1.0 0.0 0.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 1.0 0.0 0.0 1.0 + +uniform vec4 u_color 0.0 1.0 0.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform vec4 u_color 0.0 0.0 1.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 0.0 1.0 1.0 |