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+Sound Blaster 16X Vibra addendum
+by Marius Ilioaea <mariusi@protv.ro>
+ Stefan Laudat <stefan@asit.ro>
+Sat Mar 6 23:55:27 EET 1999
+ Hello again,
+ Playing with a SB Vibra 16x soundcard we found it very difficult
+to setup because the kernel reported a lot of DMA errors and wouldn't
+simply play any sound.
+ A good starting point is that the vibra16x chip full-duplex facility
+is neither still exploited by the sb driver found in the linux kernel
+(tried it with a 2.2.2-ac7), nor in the commercial OSS package (it reports
+it as half-duplex soundcard). Oh, I almost forgot, the RedHat sndconfig
+failed detecting it ;)
+ So, the big problem still remains, because the sb module wants a
+8-bit and a 16-bit dma, which we could not allocate for vibra... it supports
+only two 8-bit dma channels, the second one will be passed to the module
+as a 16 bit channel, the kernel will yield about that but everything will
+be okay, trust us.
+ The only inconvenient you may find is that you will have
+some sound playing jitters if you have HDD dma support enabled - but this
+will happen with almost all soundcards...
+ A fully working isapnp.conf is just here:
+<snip here>
+(READPORT 0x0203)
+# SB 16 and OPL3 devices
+(CONFIGURE CTL00f0/-1 (LD 0
+(INT 0 (IRQ 5 (MODE +E)))
+(DMA 0 (CHANNEL 1))
+(DMA 1 (CHANNEL 3))
+(IO 0 (SIZE 16) (BASE 0x0220))
+(IO 2 (SIZE 4) (BASE 0x0388))
+(NAME "CTL00f0/-1[0]{Audio }")
+(ACT Y)
+# Joystick device - only if you need it :-/
+(CONFIGURE CTL00f0/-1 (LD 1
+(IO 0 (SIZE 1) (BASE 0x0200))
+(NAME "CTL00f0/-1[1]{Game }")
+(ACT Y)
+<end of snipping>
+ So, after a good kernel modules compilation and a 'depmod -a kernel_ver'
+you may want to:
+modprobe sb io=0x220 irq=5 dma=1 dma16=3
+ Or, take the hard way:
+modprobe soundcore
+modprobe sound
+modprobe uart401
+modprobe sb io=0x220 irq=5 dma=1 dma16=3
+# do you need MIDI?
+modprobe opl3=0x388
+ Just in case, the kernel sound support should be:
+ Enjoy your new noisy Linux box! ;)