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+$Id: pvr2fb.txt,v 1.1 2001/05/24 05:09:16 mrbrown Exp $
+What is pvr2fb?
+This is a driver for PowerVR 2 based graphics frame buffers, such as the
+one found in the Dreamcast.
+ * It provides a nice large console (128 cols + 48 lines with 1024x768)
+ without using tiny, unreadable fonts.
+ * You can run XF86_FBDev on top of /dev/fb0
+ * Most important: boot logo :-)
+ * Driver is currently limited to the Dreamcast PowerVR 2 implementation
+ at the time of this writing.
+You can pass kernel command line options to pvr2fb with
+`video=pvr2fb:option1,option2:value2,option3' (multiple options should be
+separated by comma, values are separated from options by `:').
+font:X - default font to use. All fonts are supported, including the
+ SUN12x22 font which is very nice at high resolutions.
+mode:X - default video mode. The following video modes are supported:
+ 640x240-60, 640x480-60.
+ Note: the 640x240 mode is currently broken, and should not be
+ used for any reason. It is only mentioned as a reference.
+inverse - invert colors on screen (for LCD displays)
+nomtrr - disables write combining on frame buffer. This slows down driver
+ but there is reported minor incompatibility between GUS DMA and
+ XFree under high loads if write combining is enabled (sound
+ dropouts). MTRR is enabled by default on systems that have it
+ configured and that support it.
+cable:X - cable type. This can be any of the following: vga, rgb, and
+ composite. If none is specified, we guess.
+output:X - output type. This can be any of the following: pal, ntsc, and
+ vga. If none is specified, we guess.
+XF86_FBDev should work, in theory. At the time of this writing it is
+totally untested and may or may not even portray the beginnings of
+working. If you end up testing this, please let me know!
+Paul Mundt <firstname.lastname@example.org>