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authorChristoph Lameter <clameter@sgi.com>2007-05-09 02:32:47 -0700
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-05-09 12:30:46 -0700
commit34013886ef47ea72e412beb04558431b57a68d51 (patch)
tree2ad144b7da7b689950baca5b9725989b379829c4
parent7ae439ce0c01d7db0c70d1542985969e95ef750d (diff)
downloadlinux-34013886ef47ea72e412beb04558431b57a68d51.tar.gz
Fix spellings of slab allocator section in init/Kconfig
Fix some of the spelling issues. Fix sentences. Discourage SLOB use since SLUB can pack objects denser. Signed-off-by: Christoph Lameter <clameter@sgi.com> Cc: Matt Mackall <mpm@selenic.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
-rw-r--r--init/Kconfig15
1 files changed, 7 insertions, 8 deletions
diff --git a/init/Kconfig b/init/Kconfig
index da6a91c4a05..4ad6de16323 100644
--- a/init/Kconfig
+++ b/init/Kconfig
@@ -523,9 +523,9 @@ config SLAB
bool "SLAB"
help
The regular slab allocator that is established and known to work
- well in all environments. It organizes chache hot objects in
+ well in all environments. It organizes cache hot objects in
per cpu and per node queues. SLAB is the default choice for
- slab allocator.
+ a slab allocator.
config SLUB
depends on EXPERIMENTAL && !ARCH_USES_SLAB_PAGE_STRUCT
@@ -535,21 +535,20 @@ config SLUB
instead of managing queues of cached objects (SLAB approach).
Per cpu caching is realized using slabs of objects instead
of queues of objects. SLUB can use memory efficiently
- way and has enhanced diagnostics.
+ and has enhanced diagnostics.
config SLOB
#
-# SLOB cannot support SMP because SLAB_DESTROY_BY_RCU does not work
-# properly.
+# SLOB does not support SMP because SLAB_DESTROY_BY_RCU is unsupported
#
depends on EMBEDDED && !SMP && !SPARSEMEM
bool "SLOB (Simple Allocator)"
help
SLOB replaces the SLAB allocator with a drastically simpler
allocator. SLOB is more space efficient that SLAB but does not
- scale well (single lock for all operations) and is more susceptible
- to fragmentation. SLOB it is a great choice to reduce
- memory usage and code size for embedded systems.
+ scale well (single lock for all operations) and is also highly
+ susceptible to fragmentation. SLUB can accomplish a higher object
+ density. It is usually better to use SLUB instead of SLOB.
endchoice