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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="tests" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
				<Option object_output=".\Debug\" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-g" />
				</Compiler>
				<Linker>
					<Add directory="..\lib\Win32-gcc\" />
				</Linker>
			</Target>
			<Target title="Release">
				<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
				<Option object_output=".\Release\" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O3" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-Wall" />
			<Add option="-fexceptions" />
			<Add directory="..\include" />
		</Compiler>
		<Linker>
			<Add library="Irrlicht" />
			<Add directory="..\lib\gcc" />
		</Linker>
		<Unit filename="2dmaterial.cpp" />
		<Unit filename="anti-aliasing.cpp" />
		<Unit filename="archiveReader.cpp" />
		<Unit filename="b3dAnimation.cpp" />
		<Unit filename="burningsVideo.cpp" />
		<Unit filename="collisionResponseAnimator.cpp" />
		<Unit filename="color.cpp" />
		<Unit filename="createImage.cpp" />
		<Unit filename="cursorSetVisible.cpp" />
		<Unit filename="disambiguateTextures.cpp" />
		<Unit filename="draw2DImage.cpp" />
		<Unit filename="drawPixel.cpp" />
		<Unit filename="drawRectOutline.cpp" />
		<Unit filename="enumerateImageManipulators.cpp" />
		<Unit filename="exports.cpp" />
		<Unit filename="fast_atof.cpp" />
		<Unit filename="filesystem.cpp" />
		<Unit filename="flyCircleAnimator.cpp" />
		<Unit filename="guiDisabledMenu.cpp" />
		<Unit filename="irrArray.cpp" />
		<Unit filename="irrCoreEquals.cpp" />
		<Unit filename="irrList.cpp" />
		<Unit filename="irrMap.cpp" />
		<Unit filename="irrString.cpp" />
		<Unit filename="lightMaps.cpp" />
		<Unit filename="lights.cpp" />
		<Unit filename="line2dIntersectWith.cpp" />
		<Unit filename="loadTextures.cpp" />
		<Unit filename="main.cpp" />
		<Unit filename="makeColorKeyTexture.cpp" />
		<Unit filename="material.cpp" />
		<Unit filename="matrixOps.cpp" />
		<Unit filename="md2Animation.cpp" />
		<Unit filename="meshLoaders.cpp" />
		<Unit filename="meshTransform.cpp" />
		<Unit filename="mrt.cpp" />
		<Unit filename="orthocam.cpp" />
		<Unit filename="planeMatrix.cpp" />
		<Unit filename="projectionMatrix.cpp" />
		<Unit filename="removeCustomAnimator.cpp" />
		<Unit filename="renderTargetTexture.cpp" />
		<Unit filename="sceneCollisionManager.cpp" />
		<Unit filename="sceneNodeAnimator.cpp" />
		<Unit filename="screenshot.cpp" />
		<Unit filename="serializeAttributes.cpp" />
		<Unit filename="skinnedMesh.cpp" />
		<Unit filename="softwareDevice.cpp" />
		<Unit filename="stencilShadow.cpp" />
		<Unit filename="terrainSceneNode.cpp" />
		<Unit filename="testaabbox.cpp" />
		<Unit filename="testDimension2d.cpp" />
		<Unit filename="testGeometryCreator.cpp" />
		<Unit filename="testQuaternion.cpp" />
		<Unit filename="testS3DVertex.cpp" />
		<Unit filename="testUtils.cpp" />
		<Unit filename="testVector2d.cpp" />
		<Unit filename="testVector3d.cpp" />
		<Unit filename="testXML.cpp" />
		<Unit filename="textureFeatures.cpp" />
		<Unit filename="textureRenderStates.cpp" />
		<Unit filename="timer.cpp" />
		<Unit filename="transparentMaterials.cpp" />
		<Unit filename="vectorPositionDimension2d.cpp" />
		<Unit filename="videoDriver.cpp" />
		<Unit filename="viewPort.cpp" />
		<Unit filename="writeImageToFile.cpp" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>